Skip to main content
Skip to main navigation menu
Skip to site footer
Open Menu
Current
Archives
Announcements
About
About the Journal
Submissions
Editorial Team
Privacy Statement
Contact
Search
Register
Login
Home
/
Archives
/
Vol. 28 No. 2 (2013)
Vol. 28 No. 2 (2013)
Published:
2019-06-18
Articles
Virtual Vision: Applying Cultural and Critical Theory to Video Game Aesthetics in Lollipop Chainsaw
Bryan Carr
To Laugh or Not to Laugh: How Comedy News Versus Hard News Interacts with Individuals’ Levels of Political Cynicism and Political Efficacy to Impact the Agenda-Setting Effects
Jennifer Kowalewski, Chip Stewart
PDF
Experiential Learning Labs in Public Relations Programs: Characteristics of Undergraduate Student-Run Public Relations Firms on U.S. College Campuses
Sarah Maben, Kathleen Whitson
PDF
Engendering Relationship Outcomes Through Stakeholder Involvement: A Case Study of a Nonprofit Organization
Julie O'Neil, Nick Olivier, Jacque Lambiase
PDF
Critical Thinking During a Time of Critical Change in Media Industries: Examining Media Students’ Perception and Appreciation of Higher-Level Learning Outcomes
Jared Schroeder
PDF
The Republican Primaries in 140 Characters: How the 2012 Candidates Used Twitter to Mobilize Their Supporters, Interact With them and Frame the Campaign
Ben S. Wasike
PDF
Virtual Vision: Applying Cultural and Critical Theory to Video Game Aesthetics in Lollipop Chainsaw
Bryan Carr
PDF
Developed By
Open Journal Systems
Language
English
Information
For Readers
For Authors
For Librarians